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Description :

A Fully State Machine and Behavior Tree controlled advanced Zombie Non Playable Character(NPC) or AI for Unity Project with a Demo Scene.You can use this asset for your Game development.You can use the given states or introduced your own new state then you need to import the corresponding state animation and state transition logic. You also can use the zombie prefab for any kind mesh character by importing corresponding mesh and animation.


See following demo videos :

Latest Stable release :


Roughly It has following Characteristics :


Screenshots :

Image 1 Image 2 Image 3 Image 4

You can make your own custom transition then you need to update the state csharp script files according to your logic.


Behavior Tree:

I have dropped this feature.

Flowchart of State transition

State Transition:


Documentation :


  1. Add following layers in the following orders

  2. NPC : Change Default layer of Zombie/Romero Prefab into NPC, and also Change Tag of Zombie/Romero Prefab into NPC.

  3. Change Layer of Player into Character which will be seen by NPCs, and also Change Tag of Player with "Player".

  4. Change Layer of all prefabs indicator plane into "Mini Map" Layer.Which will be seen only by Mini Map Camera.

  5. See NPCVisionSensor Script which attached with npcs i.e. zombie/Romero prefabs and change its Occulation Layer with correspondingGround Layer i.e. if ground plain be Defult then change into Defult Layer.

  6. See NPCVisionSensor.cs Script which attached with npcs i.e. zombie/Romero prefabs and change its Target Layer into Character Layer which is the Layer of Player.So NPCs can see the player by vision sensor.

  1. Bake Navmesh with Humanoid Agent which should be in NavMeshAgent(Which attached to the Zombie Prefab).

  2. Now put zombie prefab and player prefab in your scene.Player has attached a Health script which is damageable by Zombie/Romero.

  3. Zombie also has attached a Health Script which can be damagable by external player which has a weapon which can be used to damage zombies health.

  4. Change or tweak zombie behavior by setting up zombie config scriptable object.

  5. To Change custom sensor detection layer edit 'NPCSensoryMemory.cs' file

  6. If you don't see the npcs then you need to add 'NPC' layer into the culling mask section of FPSCamera which have attached to theplayer prefab

Zombie sensor sense "Character" Layer for this NPCSensoryMemory.cs Script.Find "NPCSensoryMemory.cs" Script inside Scripts folder i.e.

                    
                        $ cd Zombie_Ai/Assets/Zombie_ai/Zombie_NPC/ Scripts/NPCSensoryMemory.cs
                    
                
                    
                        
                        {
                            int targets = sensor.Filter(characters, 'TargetLayer');
                            //Here put the player layer name in 'TargetLayer'
                            //Here I have use 'Character' as Player Object Layer is that.
                            void UpdateSenses(NPCVisionSensor sensor)
                            ....
                        }
                        
                    
                
Changing Target Layer
  • This Project has a Demo Scene with necessary setup.
  • License :

    GNU GPL v-3.0 License But you are requested to see the dependency assets licences.


    Credits 😊:

    1. I have get ideas from Youtuber 'Kiwi Coder's tutorials12

    2. I have get ideas from Youtuber 'Dev/GameDevelopment's tutorials

    3. Unity Learn - BehaviorTree

    4. Sound Effect from Pixabay

    5. Mixamo Character


    Dependency :

    1. This Assets depend on 'Zombie assets by Pxltiger'. So You need to download this package from Unity assets store along with this Zombie_Enemy_AI assets.

    2. Standard-Assets-Characters I am using Audio files for footstep sound.

    3. Rifle by Game-Ready Studios

    4. Unity Simple FPS by me.

    5. My Behavior Tree by me.

    6. Traffic-System by me.

    7. Kiwi coder Behavior Tree by Kiwi Coder.

    8. I have put all the above packages file and folder inside of this project.


    Unity Version

    Unity 2020.3.15f2 or higher version.

    Contact:


    Copyright © baponkar 2024


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